![]() If the Aura is a token, it isn’t created. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield. 303.4g If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack.The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects. 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield.However, if the Aura grants an ability to the enchanted object (with “gains” or “has”), the enchanted object’s controller is the only one who can activate that ability. Only the Aura’s controller can activate its abilities. If an Aura enchants an object, changing control of the object doesn’t change control of the Aura, and vice versa. 303.4e An Aura’s controller is separate from the enchanted object’s controller or the enchanted player the two need not be the same.If a spell or ability would cause an Aura to become attached to more than one object or player, the Aura’s controller chooses which object or player it becomes attached to. See rule 704.) An Aura can’t enchant more than one object or player. If this occurs somehow, the Aura becomes unattached, then is put into its owner’s graveyard. An Aura that’s also a creature can’t enchant anything. If this occurs somehow, the Aura is put into its owner’s graveyard. 303.4c If an Aura is enchanting an illegal object or player as defined by its enchant ability and other applicable effects, the object it was attached to no longer exists, or the player it was attached to has left the game, the Aura is put into its owner’s graveyard.The Aura is attached to, or “enchants,” that object or player. 303.4b The object or player an Aura is attached to is called enchanted.303.4a An Aura spell requires a target, which is defined by its enchant ability.Other effects can limit what a permanent can be enchanted by. What an Aura can be attached to is defined by its enchant keyword ability (see rule 702.5, “Enchant”). Some enchantments have the subtype “Aura.” An Aura enters the battlefield attached to an object or player. See rule 205.3h for the complete list of enchantment types. Enchantment subtypes are also called enchantment types. Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment - Shrine.” Each word after the dash is a separate subtype. When an enchantment spell resolves, its controller puts it onto the battlefield under their control. Casting an enchantment as a spell uses the stack. A player who has priority may cast an enchantment card from their hand during a main phase of their turn when the stack is empty. Rules įrom the Comprehensive Rules (April 14, 2023- March of the Machine) R&D has no further plans to put tapping onto enchantments, because it is one of the few differences still existing between artifacts and enchantments. The only three examples of pure enchantments that tap themselves are found on futureshifted cards ( Flowstone Embrace, Second Wind, Witch's Mist). Colored Equipment (especially those that freely equip upon entry) and Auras also have overlap. As a general rule, artifacts with activated abilities can have a cost that taps the artifact, while enchantments almost never do on the enchantment themselves, instead granting other permanents or the permanent they are attached to an ability that has a tapping cost. ![]() The main distinction is flavor and what cards can destroy it. colored artifacts Įnchantments function very similarly to colored artifacts. Most enchantments have continuous effects or triggered abilities, but some have abilities that can be activated by their controllers. Enchantment is a card type that represents persistent magical effects, usually remaining in play indefinitely.
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